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Searched refs:FLAG_IS_UNIFORM_SCALE (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
54 this->EnableFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE); in Setup()
Dgfx_TransformAnim.cpp622 gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE | in EvaluateMemberBakedAnim()
662 frameFlags |= gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE; in EvaluateMemberBakedAnim()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h96 FLAG_IS_UNIFORM_SCALE = 0x1 << FLAG_IS_UNIFORM_SCALE_SHIFT, enumerator
118 FLAG_IS_UNIFORM_SCALE); in Identity()
520 FLAG_IS_UNIFORM_SCALE)); in ResetTransformFlags()
542 this->DisableFlags(FLAG_IS_UNIFORM_SCALE | FLAG_IS_SCALE_ONE); in UpdateScaleFlags()
547 this->EnableFlags(FLAG_IS_UNIFORM_SCALE); in UpdateScaleFlags()
Dgfx_Model.h874 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()
899 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h38 FLAG_IS_UNIFORM_SCALE = 0x1 << 4, enumerator
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnim.cpp349 gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE in ApplyBakedFlags()