Searched refs:FLAG_IS_ROTATE_ZERO (Results 1 – 6 of 6) sorted by relevance
43 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()45 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in Setup()95 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()99 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()127 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()131 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()161 if (this->IsEnabledFlags(FLAG_IS_ROTATE_ZERO | FLAG_IS_TRANSLATE_ZERO)) in UpdateCompositeFlags()
88 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldXsi()158 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldMayaSsc()239 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldBasic()
566 result->DisableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberAnim()604 gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberBakedAnim()641 frameFlags |= gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO; in EvaluateMemberBakedAnim()
90 FLAG_IS_ROTATE_ZERO = 0x1 << FLAG_IS_ROTATE_ZERO_SHIFT, enumerator115 FLAG_IS_ROTATE_ZERO | in Identity()517 FLAG_IS_ROTATE_ZERO | in ResetTransformFlags()
36 FLAG_IS_ROTATE_ZERO = 0x1 << 2, enumerator
346 gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO | in ApplyBakedFlags()362 … gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO | gfx::CalculatedTransform::FLAG_IS_TRANSLATE_ZERO)) in ApplyBakedFlags()