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Searched refs:FLAG_IS_ROTATE_ZERO (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp43 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()
45 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in Setup()
95 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()
99 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()
127 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()
131 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()
161 if (this->IsEnabledFlags(FLAG_IS_ROTATE_ZERO | FLAG_IS_TRANSLATE_ZERO)) in UpdateCompositeFlags()
Dgfx_WorldMatrixUpdater.cpp88 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldXsi()
158 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldMayaSsc()
239 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldBasic()
Dgfx_TransformAnim.cpp566 result->DisableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberAnim()
604 gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberBakedAnim()
641 frameFlags |= gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO; in EvaluateMemberBakedAnim()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h90 FLAG_IS_ROTATE_ZERO = 0x1 << FLAG_IS_ROTATE_ZERO_SHIFT, enumerator
115 FLAG_IS_ROTATE_ZERO | in Identity()
517 FLAG_IS_ROTATE_ZERO | in ResetTransformFlags()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h36 FLAG_IS_ROTATE_ZERO = 0x1 << 2, enumerator
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnim.cpp346 gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO | in ApplyBakedFlags()
362 … gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO | gfx::CalculatedTransform::FLAG_IS_TRANSLATE_ZERO)) in ApplyBakedFlags()