Searched refs:FLAG_HAS_BEEN_SETUP (Results 1 – 7 of 7) sorted by relevance
45 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()54 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()69 if (!ut::CheckFlag(mesh.GetFlags(), ResMesh::FLAG_HAS_BEEN_SETUP)) in Setup()87 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
145 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()151 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()327 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()333 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
199 this->EnableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Setup()210 this->DisableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Cleanup()
72 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Setup()82 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Cleanup()
63 FLAG_HAS_BEEN_SETUP = 0x1 << 3 enumerator
264 FLAG_HAS_BEEN_SETUP = 0x1 << 0 //!< 既にセットアップ済みであることを示すフラグ enumerator
174 FLAG_HAS_BEEN_SETUP = 0x1 << 6, enumerator