Searched refs:FLAG_BUFFER_SCENE_ENVIRONMENT (Results 1 – 4 of 4) sorted by relevance
109 FLAG_BUFFER_SCENE_ENVIRONMENT = 0x1 << FLAG_BUFFER_SCENE_ENVIRONMENT_SHIFT, enumerator134 FLAG_BUFFER_SCENE_ENVIRONMENT,150 FLAG_BUFFER_SCENE_ENVIRONMENT749 … if (description.bufferOption == 0 || description.bufferOption == FLAG_BUFFER_SCENE_ENVIRONMENT) in GetMemorySizeForInitialize()
541 … (m_Description.bufferOption == 0 || m_Description.bufferOption == FLAG_BUFFER_SCENE_ENVIRONMENT) ? in CreateMaterialActivator()
464 Model::FLAG_BUFFER_SCENE_ENVIRONMENT; in ActivateShaderProgram()
114 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SCENE_ENVIRONMENT); in Create()