Searched refs:FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE (Results 1 – 4 of 4) sorted by relevance
101 … FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE = 0x1 << FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE_SHIFT, enumerator116 FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE |130 FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE |149 FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE |
675 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in ResetMaterialHash()
106 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in Activate()
106 GetAvailableResMaterial(material, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE); in Create()188 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in GetMemorySizeInternal()471 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in CopyResMaterial()