Searched refs:Evaluate (Results 1 – 5 of 5) sorted by relevance
764 f32 Evaluate##name( f32 frame ) const \780 s32 Evaluate##name( f32 frame ) const \796 void Evaluate##name( math::VEC3* result, bit32* flags, f32 frame ) const \831 f32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()850 *reinterpret_cast<float*>(dstBuf) = Evaluate(frame); in EvaluateResult()880 s32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()899 *reinterpret_cast<s32*>(dstBuf) = Evaluate(frame); in EvaluateResult()928 bool Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()947 *reinterpret_cast<bool*>(dstBuf) = Evaluate(frame); in EvaluateResult()
222 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
926 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() function in nw::gfx::AnimBinding
594 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDAT… in EvaluateSkeletalAnim()595 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLIN… in EvaluateSkeletalAnim()
627 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);