Home
last modified time | relevance | path

Searched refs:Evaluate (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h764 f32 Evaluate##name( f32 frame ) const \
780 s32 Evaluate##name( f32 frame ) const \
796 void Evaluate##name( math::VEC3* result, bit32* flags, f32 frame ) const \
831 f32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()
850 *reinterpret_cast<float*>(dstBuf) = Evaluate(frame); in EvaluateResult()
880 s32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()
899 *reinterpret_cast<s32*>(dstBuf) = Evaluate(frame); in EvaluateResult()
928 bool Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()
947 *reinterpret_cast<bool*>(dstBuf) = Evaluate(frame); in EvaluateResult()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp222 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
Dgfx_AnimObject.cpp926 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() function in nw::gfx::AnimBinding
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp594 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDAT… in EvaluateSkeletalAnim()
595 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLIN… in EvaluateSkeletalAnim()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h627 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);