Searched refs:EnableFlags (Results 1 – 14 of 14) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_CalculatedTransform.cpp | 36 this->EnableFlags(CalculatedTransform::FLAG_IS_IDENTITY); in Setup() 40 this->EnableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in Setup() 45 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in Setup() 50 this->EnableFlags(CalculatedTransform::FLAG_IS_SCALE_ONE); in Setup() 54 this->EnableFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE); in Setup() 58 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_TRANSLATE_ZERO); in Setup() 95 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly() 127 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags() 147 this->EnableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags() 163 this->EnableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO); in UpdateCompositeFlags() [all …]
|
| D | gfx_TransformAnim.cpp | 95 transform->EnableFlags(XFORM_IGNORE_S, (flagsBak & XFORM_IGNORE_S) != 0); in RestoreIgnoreFlags() 96 transform->EnableFlags(XFORM_IGNORE_R, (flagsBak & XFORM_IGNORE_R) != 0); in RestoreIgnoreFlags() 97 transform->EnableFlags(XFORM_IGNORE_T, (flagsBak & XFORM_IGNORE_T) != 0); in RestoreIgnoreFlags() 215 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleStandard() 238 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleAccurate() 250 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in PostBlendAccurateScale() 293 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendRotateMatrix() 398 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in OverrideTransform() 559 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberAnim() 607 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim() [all …]
|
| D | gfx_AnimObject.cpp | 628 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult() 648 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult() 714 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult() 729 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult() 808 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult() 827 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult()
|
| D | gfx_SkeletalModel.cpp | 119 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
|
| D | gfx_ParticleSet.cpp | 532 updater.EnableFlags(Updater::FLAG_IS_HAS_CURVE_ANIM); in Create()
|
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 195 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix() 218 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix() 236 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix() 256 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix() 272 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale() 281 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale() 292 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTranslate() 409 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in NormalizeRotateMatrix() 432 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in RotateMatrixToQuaternion() 466 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in QuaternionToRotateMatrix() [all …]
|
| D | gfx_ParticleSet.h | 99 inline void EnableFlags(bit32 flags) in EnableFlags() function
|
| /NW4C-1.3.3/sources/libraries/anim/ |
| D | anim_AnimBlend.cpp | 42 dst->EnableFlags(VALID_SINGLE); in Blend() 66 dst->EnableFlags(VALID_SINGLE); in Blend() 97 dst->EnableFlags(compFlag); in BlendFloatVector() 170 result->EnableFlags(compFlag); in ConvertFloatVectorToAnimResult() 204 dst->EnableFlags(compFlag); in Blend() 270 result->EnableFlags(compFlag); in ConvertToAnimResult()
|
| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResMaterial.cpp | 63 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Setup() 72 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Setup() 224 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE); in SetupTextures() 382 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in SetupShader()
|
| D | gfx_ResMesh.cpp | 199 this->EnableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Setup()
|
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 394 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId() 404 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId()
|
| /NW4C-1.3.3/include/nw/anim/ |
| D | anim_AnimBlend.h | 87 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags() function 93 void EnableFlags(bit32 flags, bool enable) in EnableFlags() function
|
| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 356 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()
|
| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 396 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()
|