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Searched refs:EFFECT_RESOURCE_FILE (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp296 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"); variable
319 …eSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE_FILE, &s_DeviceA… in InitializeParticleCtrlEmissionDemo()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp297 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"); variable
316 …eSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE_FILE, &s_DeviceA… in InitializeParticleRecycleDemo()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp310 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl"); variable
331 …eSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE_FILE, &s_DeviceA… in InitializeParticleChokeDemo()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp309 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl"); variable
333 …eSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE_FILE, &s_DeviceA… in InitializeParticleApplicationDemo()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp305 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"rain_follow_on.bcptl"); variable
326 …eSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE_FILE, &s_DeviceA… in InitializeParticleScaleDemo()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp310 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fire_particle_mem5.bcptl"); variable
346 …eSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE_FILE, &s_DeviceA… in InitializeParticleNodeCombinationDemo()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp290 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"missile_particle.bcptl"); variable
321 …eSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE_FILE, &s_DeviceA… in InitializeParticleMissileDemo()