| /NW4C-1.3.3/demos/ut/RuntimeTypeInfo/sources/ |
| D | main.cpp | 106 pAAA = nw::ut::DynamicCast<AAA*>( obj ); in ObjTest() 117 pBBB = nw::ut::DynamicCast<BBB*>( obj ); in ObjTest() 128 pCCC = nw::ut::DynamicCast<CCC_AAA*>( obj ); in ObjTest()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 87 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetPosition() 100 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetScale() 113 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetRotate() 130 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetMatrix() 142 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetWorldMatrix() 387 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetConstrainId() 417 …nw::gfx::SkeletalModel* pParentSkeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(m_pPar… in updateConstrain()
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| D | GfxCtrl.cpp | 234 nw::gfx::Model* pGfxModel = nw::ut::DynamicCast<nw::gfx::Model*>(pAddNode); in CreateModel() 235 nw::gfx::SkeletalModel* pSkelModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(pAddNode); in CreateModel() 371 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle() 378 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle() 396 …nw::gfx::ParticleEmitter* pParticleEmitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(pAddE… in CreateParticle() 477 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment() 495 nw::ut::DynamicCast<nw::gfx::Light*>(firstLightNode); in CreateSceneEnvironment() 559 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in CreateSceneEnvironment() 595 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera() 598 m_ResCamera = nw::ut::DynamicCast<nw::gfx::Camera*>(node); in CreateCamera()
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| D | SmLytButton.cpp | 54 if ( nw::lyt::TextBox* pTextBox = nw::ut::DynamicCast<nw::lyt::TextBox*>(pane) ) in SmLytButton()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 244 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() 247 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate() 258 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() 261 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate() 316 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() 319 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in CreateMultiEmitterParticleHandle() 333 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() 336 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in CreateMultiEmitterParticleHandle()
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| D | demo_Utility.cpp | 431 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode() 480 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() 487 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() 494 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() 501 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup() 508 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() 578 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() 585 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() 592 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() 599 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in BindAnimationObject() [all …]
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 398 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() 405 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() 452 …nw::gfx::BaseAnimEvaluator* evaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObj… in ResetParticle() 558 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 579 s_Light = nw::ut::DynamicCast<nw::gfx::Light*>(node); in BuildResources() 593 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources() 631 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources() 660 s_MainEvaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[0]); in BuildAnimations()
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_StreamSoundHandle.cpp | 32 ut::DynamicCast<internal::StreamSound*>( pHandle->detail_GetAttachedSound() ); in StreamSoundHandle()
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| D | snd_WaveSoundHandle.cpp | 33 ut::DynamicCast<internal::WaveSound*>( handle->detail_GetAttachedSound() ); in WaveSoundHandle()
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| D | snd_SequenceSoundHandle.cpp | 43 ut::DynamicCast<internal::SequenceSound*>( handle->detail_GetAttachedSound() ); in SequenceSoundHandle()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Light.cpp | 192 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateLightAnimType() 214 AnimEvaluator* evaluator = ut::DynamicCast<AnimEvaluator*>(animObject); in ValidateLightAnimType()
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| D | gfx_TransformAnim.cpp | 71 ut::DynamicCast<const TransformAnimEvaluator*>(animObj); in DisableSRTWeightsIfNeeded() 941 ut::DynamicCast<const TransformAnimEvaluator*>(animObj); in GetResult() 1035 ut::DynamicCast<const TransformAnimEvaluator*>(animObj) != NULL; in GetResult() 1175 ut::DynamicCast<const TransformAnimEvaluator*>(animObj) != NULL; in GetResult() 1287 ut::DynamicCast<const TransformAnimEvaluator*>(animObj) != NULL; in GetResult()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_RuntimeTypeInfo.h | 101 DynamicCast(T* obj) in DynamicCast() function
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 392 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources() 426 …nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(targetObject); in BuildAnimations() 445 s_AnimCamera = nw::ut::DynamicCast<nw::gfx::Camera*> in BuildAnimations() 459 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName() 474 nw::gfx::TransformNode* node = nw::ut::DynamicCast<nw::gfx::TransformNode*> in MoveObjectByName()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 415 nw::ut::DynamicCast<nw::gfx::TransformAnimInterpolator*>(skeletalAnimObject); in UpdateBlender() 442 nw::ut::DynamicCast<nw::gfx::AnimInterpolator*>(materialAnimObject); in UpdateBlender() 548 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 584 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 676 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() 686 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 708 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources() 735 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources() 784 s_ShadowDummyModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in InitializeScenes() 858 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 321 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() 345 nw::gfx::Model* changeModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() 361 nw::gfx::Model* bufferModel = nw::ut::DynamicCast<nw::gfx::Model*>(bufferNode); in BuildResources() 407 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 294 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeSpeed() 400 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 436 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 231 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources() 248 s_ParticleEmitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources() 286 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 728 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() 738 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 767 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources() 794 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources() 843 s_ShadowDummyModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in InitializeScenes() 924 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 277 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation() 373 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 409 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Particle.h | 629 ParticleHandle* topNode = ut::DynamicCast<ParticleHandle*>(node); in ReleaseInstance() 674 nw::ut::DynamicCast<nw::gfx::ParticleModel*>(topNode); in ResetParticle() 682 nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(topNode); in ResetParticle()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 189 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() 196 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() 454 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 181 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() 188 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 49 NW_NULL_ASSERT(ut::DynamicCast<SceneNode*>(*child)); in ResolveReference()
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