Searched refs:DisableFlags (Results 1 – 15 of 15) sorted by relevance
99 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()131 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()151 this->DisableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags()159 this->DisableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO | FLAG_IS_IDENTITY); in UpdateCompositeFlags()
214 dst->DisableFlags(XFORM_IGNORE_S); in BlendScaleStandard()237 dst->DisableFlags(XFORM_IGNORE_S); in BlendScaleAccurate()292 dst->DisableFlags(XFORM_IGNORE_R); in BlendRotateMatrix()338 dst->DisableFlags(XFORM_IGNORE_R); in BlendRotateQuaternion()361 dst->DisableFlags(XFORM_IGNORE_T); in BlendTranslate()392 dst->DisableFlags(XFORM_IGNORE_S); in OverrideTransform()417 dst->DisableFlags(XFORM_IGNORE_R); in OverrideTransform()432 dst->DisableFlags(XFORM_IGNORE_T); in OverrideTransform()566 result->DisableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberAnim()571 result->DisableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in EvaluateMemberAnim()[all …]
225 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
123 m_Skeleton->GetResSkeleton().DisableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
668 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()761 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()847 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
82 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Cleanup()84 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Cleanup()87 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in Cleanup()91 this->DisableFlags((ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)); in Cleanup()
210 this->DisableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Cleanup()
165 result->DisableFlags(VALID_XYZW); in ConvertFloatVectorToAnimResult()265 result->DisableFlags(VALID_RGBA); in ConvertToAnimResult()
493 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() function504 DisableFlags(flags); in EnableFlags()542 this->DisableFlags(FLAG_IS_UNIFORM_SCALE | FLAG_IS_SCALE_ONE); in UpdateScaleFlags()
396 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()402 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
90 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() function
178 constrainedObject->Transform().DisableFlags( in AddConstrainedObject()739 …s_Light->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_EN… in SetupConstraint()
467 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
509 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
512 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()