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Searched refs:DisableFlags (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp99 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()
131 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()
151 this->DisableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags()
159 this->DisableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO | FLAG_IS_IDENTITY); in UpdateCompositeFlags()
Dgfx_TransformAnim.cpp214 dst->DisableFlags(XFORM_IGNORE_S); in BlendScaleStandard()
237 dst->DisableFlags(XFORM_IGNORE_S); in BlendScaleAccurate()
292 dst->DisableFlags(XFORM_IGNORE_R); in BlendRotateMatrix()
338 dst->DisableFlags(XFORM_IGNORE_R); in BlendRotateQuaternion()
361 dst->DisableFlags(XFORM_IGNORE_T); in BlendTranslate()
392 dst->DisableFlags(XFORM_IGNORE_S); in OverrideTransform()
417 dst->DisableFlags(XFORM_IGNORE_R); in OverrideTransform()
432 dst->DisableFlags(XFORM_IGNORE_T); in OverrideTransform()
566 result->DisableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberAnim()
571 result->DisableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in EvaluateMemberAnim()
[all …]
Dgfx_TransformNode.cpp225 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
Dgfx_SkeletalModel.cpp123 m_Skeleton->GetResSkeleton().DisableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
Dgfx_AnimObject.cpp668 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
761 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
847 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp82 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Cleanup()
84 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Cleanup()
87 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in Cleanup()
91 this->DisableFlags((ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)); in Cleanup()
Dgfx_ResMesh.cpp210 this->DisableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Cleanup()
/NW4C-1.3.3/sources/libraries/anim/
Danim_AnimBlend.cpp165 result->DisableFlags(VALID_XYZW); in ConvertFloatVectorToAnimResult()
265 result->DisableFlags(VALID_RGBA); in ConvertToAnimResult()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h493 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() function
504 DisableFlags(flags); in EnableFlags()
542 this->DisableFlags(FLAG_IS_UNIFORM_SCALE | FLAG_IS_SCALE_ONE); in UpdateScaleFlags()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp396 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
402 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
/NW4C-1.3.3/include/nw/anim/
Danim_AnimBlend.h90 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() function
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp178 constrainedObject->Transform().DisableFlags( in AddConstrainedObject()
739 …s_Light->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_EN… in SetupConstraint()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp467 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp509 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp512 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()