Searched refs:DetachChild (Results 1 – 10 of 10) sorted by relevance
464 node->GetParent()->DetachChild( node ); in ReattachObjectByName()524 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()528 s_SceneRoot->DetachChild(s_MaterialRoot); in ToggleAnimationMode()532 s_SceneRoot->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()537 s_SceneRoot->DetachChild(s_CameraRoot); in ToggleAnimationMode()541 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()568 s_SceneRootInvisible->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()572 s_SceneRootInvisible->DetachChild(s_MaterialRoot); in ToggleAnimationMode()576 s_SceneRootInvisible->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()580 s_SceneRootInvisible->DetachChild(s_CameraRoot); in ToggleAnimationMode()[all …]
143 m_pParentNode->DetachChild( m_ParticleModelInstArray[index] ); in detach()147 m_pParentNode->DetachChild( m_ParticleEmitterInstArray[index] ); in detach()
408 s_SceneRoot->DetachChild(s_PaticleHandle5M5E[i]); in UpdateParticleNodeCombinationDemo()425 s_SceneRoot->DetachChild(s_PaticleHandle1M5E); in UpdateParticleNodeCombinationDemo()441 s_SceneRoot->DetachChild(s_PaticleHandle1M1E); in UpdateParticleNodeCombinationDemo()
164 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()188 m_pParentNode->DetachChild( m_pSceneNode ); in SwapVisible()
332 void DetachChild(SceneNode* child) in DetachChild() function588 parent->DetachChild(this); in ~SceneNode()
349 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleRecycleDemo()
372 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleChokeDemo()
396 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()
564 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
485 s_SceneRoot->DetachChild(*iter); in LoopAnimation()