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Searched refs:DetachChild (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp464 node->GetParent()->DetachChild( node ); in ReattachObjectByName()
524 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()
528 s_SceneRoot->DetachChild(s_MaterialRoot); in ToggleAnimationMode()
532 s_SceneRoot->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()
537 s_SceneRoot->DetachChild(s_CameraRoot); in ToggleAnimationMode()
541 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()
568 s_SceneRootInvisible->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()
572 s_SceneRootInvisible->DetachChild(s_MaterialRoot); in ToggleAnimationMode()
576 s_SceneRootInvisible->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()
580 s_SceneRootInvisible->DetachChild(s_CameraRoot); in ToggleAnimationMode()
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/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmParticle.h143 m_pParentNode->DetachChild( m_ParticleModelInstArray[index] ); in detach()
147 m_pParentNode->DetachChild( m_ParticleEmitterInstArray[index] ); in detach()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp408 s_SceneRoot->DetachChild(s_PaticleHandle5M5E[i]); in UpdateParticleNodeCombinationDemo()
425 s_SceneRoot->DetachChild(s_PaticleHandle1M5E); in UpdateParticleNodeCombinationDemo()
441 s_SceneRoot->DetachChild(s_PaticleHandle1M1E); in UpdateParticleNodeCombinationDemo()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp164 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()
188 m_pParentNode->DetachChild( m_pSceneNode ); in SwapVisible()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneNode.h332 void DetachChild(SceneNode* child) in DetachChild() function
588 parent->DetachChild(this); in ~SceneNode()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp349 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleRecycleDemo()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp372 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleChokeDemo()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp396 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp564 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp485 s_SceneRoot->DetachChild(*iter); in LoopAnimation()