Searched refs:DESTROY_MISSILE_NAME1 (Results 1 – 1 of 1) sorted by relevance
349 const char* DESTROY_MISSILE_NAME1 = "Missile_Flash_Particle"; // ミサイルノズルの光 in UpdateParticleMissileDemo() local389 nw::gfx::ParticleSet* particleSet1 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME1); in UpdateParticleMissileDemo()402 nw::gfx::ParticleSet* particleSet1 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME1); in UpdateParticleMissileDemo()