Searched refs:ClearEffect (Results 1 – 8 of 8) sorted by relevance
180 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A ); in OnFinalize()181 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_B ); in OnFinalize()287 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()291 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()296 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()300 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()
344 void SoundSystem::ClearEffect( AuxBus bus, int fadeTimes ) in ClearEffect() function in nw::snd::SoundSystem359 nn::snd::ClearEffect( static_cast<nn::snd::AuxBusId>(bus) ); in ClearEffect()
193 void HardwareManager::ClearEffect( AuxBus bus , int fadeTimes ) in ClearEffect() function in nw::snd::internal::driver::HardwareManager
496 internal::driver::HardwareManager::GetInstance().ClearEffect( in ProcessCommandList()
69 void ClearEffect( AuxBus bus, int fadeTimes );
770 static void ClearEffect( AuxBus bus, int fadeTimes = 0 );
167 // ClearEffect のフェード処理。フェードが完了したらエフェクトをクリア
134 // ClearEffect のフェード処理。フェードが完了したらエフェクトをクリア