| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 489 this->ClearBySkyModel(camera); in RenderScene() 554 this->ClearBySkyModel(renderContext->GetActiveCamera()); in RenderStereoScene() 643 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel() function in nw::demo::RenderSystem
|
| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 400 s_RenderSystem->ClearBySkyModel(s_Camera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 456 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 430 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 476 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 373 void ClearBySkyModel(const gfx::Camera* camera);
|
| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 514 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 523 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 438 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 580 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 537 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 171 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke() 1063 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 527 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 596 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 509 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 171 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke() 1129 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 516 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 520 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 562 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 599 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 749 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 777 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 702 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 794 s_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 923 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
|