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Searched refs:ClearBuffer (Results 1 – 25 of 29) sorted by relevance

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/NW4C-1.3.3/include/nw/gfx/
Dgfx_FrameBuffer.h228 …void ClearBuffer( u32 mask, const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 …
229 void ClearBuffer( const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 ) const
231 this->ClearBuffer( CLEAR_MASK_ALL, clearColor, clearDepth, clearStencil );
Dgfx_RenderContext.h259 void ClearBuffer(GLbitfield mask, const nw::ut::FloatColor& color, f32 depth);
/NW4C-1.3.3/demos/Nw4cDemo/include/
DGraphics.h58 void ClearBuffer( nw::ut::FloatColor clearColor );
DSmRenderSystem.h110 void ClearBuffer( nw::ut::FloatColor clearColor );
/NW4C-1.3.3/demos/lyt/archiveFont/sources/
Dmain.cpp256 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
271 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/lyt/multiArc/sources/
Dmain.cpp243 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
261 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/lyt/locationAdjust/sources/
Dmain.cpp260 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
277 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/lyt/extUserData/sources/
Dmain.cpp288 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
303 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/lyt/simple/sources/
Dmain.cpp314 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
329 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/lyt/orthoStereo/sources/
Dmain.cpp471 s_pRenderSystem->ClearBuffer( in nnMain()
489 s_pRenderSystem->ClearBuffer( in nnMain()
509 s_pRenderSystem->ClearBuffer( in nnMain()
/NW4C-1.3.3/demos/lyt/group/sources/
Dmain.cpp271 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
286 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/lyt/simple2/sources/
Dmain.cpp284 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
299 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/lyt/perspective/sources/
Dmain.cpp308 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
333 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/font/ResFont/sources/
Dmain.cpp481 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
490 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/lyt/bounding/sources/
Dmain.cpp310 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
361 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp304 SmRenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() function in __anon385ceb4a0111::SmRenderSystem
306 m_RenderContext->ClearBuffer( in ClearBuffer()
/NW4C-1.3.3/demos/font/ArchiveFont/sources/
Dmain.cpp567 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
582 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/lyt/tagGroupBind/sources/
Dmain.cpp449 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
501 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/demos/lyt/animShare/sources/
Dmain.cpp478 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
511 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp493 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderScene()
558 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderStereoScene()
625 RenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() function in nw::demo::RenderSystem
631 this->m_RenderContext->ClearBuffer( in ClearBuffer()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FrameBuffer.cpp246 FrameBufferObject::ClearBuffer( in ClearBuffer() function in nw::gfx::FrameBufferObject
Dgfx_RenderContext.cpp267 RenderContext::ClearBuffer( in ClearBuffer() function in nw::gfx::RenderContext
288 fbo.ClearBuffer( mask, color, depth, 0 ); in ClearBuffer()
/NW4C-1.3.3/demos/snd/demolib/sources/
Ddemolib.cpp368 frameBufferObject.ClearBuffer( CLEAR_BUFFER_COLOR, CLEAR_BUFFER_DEPTH ); in DrawStringPreProcess()
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h367 void ClearBuffer(ut::FloatColor clearColor);
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp587 s_RenderContext->ClearBuffer( in RenderScene()

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