| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 122 ResVertexAttribute::Cleanup() in Cleanup() function in nw::gfx::res::ResVertexAttribute 128 ResStaticCast<ResVertexParamAttribute>( *this ).Cleanup(); in Cleanup() 132 ResStaticCast<ResInterleavedVertexStream>(*this).Cleanup(); in Cleanup() 136 ResStaticCast<ResVertexStream>(*this).Cleanup(); in Cleanup() 148 ResVertexParamAttribute::Cleanup() in Cleanup() function in nw::gfx::res::ResVertexParamAttribute 188 ResVertexStream::Cleanup() in Cleanup() function in nw::gfx::res::ResVertexStream 236 ResInterleavedVertexStream::Cleanup() in Cleanup() function in nw::gfx::res::ResInterleavedVertexStream
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| D | gfx_ResModel.cpp | 82 ResModel::Cleanup() in Cleanup() function in nw::gfx::res::ResModel 89 this->GetShapes( i ).Cleanup(); in Cleanup() 96 this->GetMaterials( i ).Cleanup(); in Cleanup() 102 this->GetMeshes( i ).Cleanup(); in Cleanup()
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| D | gfx_ResShape.cpp | 320 ResShape::Cleanup() in Cleanup() function in nw::gfx::res::ResShape 350 resShape.GetPrimitiveSets( i ).Cleanup(); in ResShape_Cleanup() 364 resSeparateShape.GetVertexAttributes( i ).Cleanup(); in ResSeparateDataShape_Cleanup() 380 ResPrimitiveSet::Cleanup() in Cleanup() function in nw::gfx::res::ResPrimitiveSet 388 (*it).Cleanup(); in Cleanup() 395 ResPrimitive::Cleanup() in Cleanup() function in nw::gfx::res::ResPrimitive
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| D | gfx_ResLookupTable.cpp | 120 ResLookupTable::Cleanup() in Cleanup() function in nw::gfx::res::ResLookupTable 162 ResLookupTableSet::Cleanup() in Cleanup() function in nw::gfx::res::ResLookupTableSet
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| D | gfx_ResFog.cpp | 51 ResFog::Cleanup() in Cleanup() function in nw::gfx::res::ResFog
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| D | gfx_ResFragmentShader.cpp | 219 ResFragmentShader::Cleanup() in Cleanup() function in nw::gfx::res::ResFragmentShader 226 ResFragmentLightingTable::Cleanup() in Cleanup() function in nw::gfx::res::ResFragmentLightingTable
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| D | gfx_ResLight.cpp | 83 ResLight::Cleanup() in Cleanup() function in nw::gfx::res::ResLight
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| D | gfx_ResMaterial.cpp | 80 ResMaterial::Cleanup() in Cleanup() function in nw::gfx::res::ResMaterial 98 textureMapper.Cleanup(); in Cleanup() 104 this->GetProceduralTextureMapper().Cleanup(); in Cleanup()
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| D | gfx_ResGraphicsFile.cpp | 113 ResGraphicsFile::Cleanup() in Cleanup() function in nw::gfx::res::ResGraphicsFile
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| D | gfx_ResShader.cpp | 227 ResShader::Cleanup() in Cleanup() function in nw::gfx::res::ResShader 353 ResShaderProgramDescription::Cleanup() in Cleanup() function in nw::gfx::res::ResShaderProgramDescription
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| D | gfx_ResMesh.cpp | 208 ResMesh::Cleanup() in Cleanup() function in nw::gfx::res::ResMesh
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResVertex.h | 128 void Cleanup(); 207 void Cleanup(); 383 void Cleanup(); 419 void Cleanup();
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| D | gfx_ResLookupTable.h | 97 void Cleanup(); 214 void Cleanup();
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| D | gfx_ResShape.h | 156 void Cleanup(); 234 void Cleanup(); 377 void Cleanup();
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| D | gfx_ResMesh.h | 177 void Cleanup();
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| D | gfx_ResFog.h | 182 void Cleanup();
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| D | gfx_ResModel.h | 183 void Cleanup();
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| D | gfx_ResFragmentShader.h | 446 void Cleanup() in Cleanup() function 517 void Cleanup(); 1129 void Cleanup();
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| D | gfx_ResShader.h | 680 void Cleanup(); 720 void Cleanup();
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| D | gfx_ResLight.h | 170 void Cleanup();
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| D | gfx_ResTexture.h | 161 void Cleanup();
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 242 ResTextureAnim::Cleanup() in Cleanup() function in nw::anim::res::ResTextureAnim 391 ResMemberAnim::Cleanup() in Cleanup() function in nw::anim::res::ResMemberAnim 396 static_cast<ResTextureAnim&>(*this).Cleanup(); in Cleanup() 510 ResAnim::Cleanup() in Cleanup() function in nw::anim::res::ResAnim 515 member.Cleanup(); in Cleanup()
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| /NW4C-1.3.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 535 void Cleanup(); 648 void Cleanup(); 1080 void Cleanup();
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResUtil.h | 360 res.Cleanup(); in SafeCleanup()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 409 s_ShadowTexture.Cleanup(); in TerminateGraphics() 641 dummyTexture.Cleanup(); in SetupShadowMaterial()
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