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Searched refs:CONSTANT1 (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_MaterialState.h272 case ResTextureCombiner::CONSTANT1: return materialColor.GetConstant1U32(); in GetConstantColorU32()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h723 CONSTANT1, //!< コンスタント1 の設定を使用します。 enumerator