Searched refs:COMMAND (Results 1 – 3 of 3) sorted by relevance
120 const u32 COMMAND[] = in ActivateFragmentOperationMode() local321 const u32 COMMAND[] = in ActivateLutParameters() local329 internal::NWUseCmdlist<sizeof(COMMAND)>( &COMMAND[0] ); in ActivateLutParameters()509 u32 COMMAND[] = in ActivateFragmentLightDistanceAttnScaleBias() local517 internal::NWUseCmdlist<sizeof(COMMAND)>( &COMMAND[0] ); in ActivateFragmentLightDistanceAttnScaleBias()587 const u32 COMMAND[] = in ActivateFragmentLightEnabled() local593 internal::NWUseCmdlist<sizeof(COMMAND)>(&COMMAND[0]); in ActivateFragmentLightEnabled()795 const u32 COMMAND[] = in ActivateMask() local803 internal::NWUseCmdlist<sizeof(COMMAND)>(&COMMAND[0]); in ActivateMask()945 static u32 COMMAND[] = in ActivatePolygonOffset() local[all …]
343 const u32 COMMAND[] = in BuildSwizzleCommand() local349 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildSwizzleCommand()474 const u32 COMMAND[] = in BuildConstRegCommand() local480 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildConstRegCommand()487 const u32 COMMAND[] = in BuildConstRegCommand() local497 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildConstRegCommand()617 const u32 COMMAND[] = in PutEnableMirroringShaderSetting() local623 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in PutEnableMirroringShaderSetting()645 const u32 COMMAND[] = in PutLoadCommand() local651 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in PutLoadCommand()
187 u32 COMMAND[] = in ActivateBuffer() local210 internal::NWUseCmdlist<sizeof(COMMAND)>( &COMMAND[0] ); in ActivateBuffer()214 u32 COMMAND[] = in ActivateBuffer() local239 internal::NWUseCmdlist<sizeof(COMMAND)>( &COMMAND[0] ); in ActivateBuffer()