Searched refs:BEGIN_FLOAT (Results 1 – 1 of 1) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ShaderBinaryInfo.h | 194 … enum { BEGIN_INPUT = 0, BEGIN_FLOAT = 16, BEGIN_INT = 112, BEGIN_BOOL = 120, END_SYMBOL = 136 }; in SearchUniformIndex() enumerator 226 …else if (BEGIN_FLOAT <= symbolIndex ) { symbolType = SYMBOL_TYPE_FLOAT; symbolIndex = symbolIndex … in SearchUniformIndex() 247 … enum { BEGIN_INPUT = 0, BEGIN_FLOAT = 16, BEGIN_INT = 112, BEGIN_BOOL = 120, END_SYMBOL = 136 }; in SearchUniformIndex() enumerator 267 case SYMBOL_TYPE_FLOAT: { targetIndex = BEGIN_FLOAT + index; } break; in SearchUniformIndex() 301 BEGIN_FLOAT = 16, END_FLOAT = 111, in SearchBinadSymbolCount() enumerator 338 if (BEGIN_FLOAT <= symbolIndex && symbolIndex <= END_FLOAT) in SearchBinadSymbolCount()
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