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Searched refs:AttachChild (Results 1 – 25 of 44) sorted by relevance

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/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp253 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()
260 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()
267 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in BuildRootNodes()
274 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes()
281 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()
301 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
465 root->AttachChild( node ); in ReattachObjectByName()
525 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()
529 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()
533 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in ToggleAnimationMode()
[all …]
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp152 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
159 s_SceneRoot->AttachChild(s_CameraRoot); in BuildRootNodes()
166 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
173 s_SceneRoot->AttachChild(s_FogRoot); in BuildRootNodes()
177 s_SceneRoot->AttachChild(nw::gfx::SceneNode::DynamicBuilder() in BuildRootNodes()
211 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras()
226 s_LightRoot->AttachChild(ambientLight); in BuildLights()
235 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()
247 s_LightRoot->AttachChild(vertexLight); in BuildLights()
265 s_LightRoot->AttachChild(fragmentLight); in BuildLights()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp176 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
365 s_SceneRoot->AttachChild(s_PaticleHandle5M5E[i]); in InitializeParticleNodeCombinationDemo()
381 s_SceneRoot->AttachChild(s_PaticleHandle1M1E); in InitializeParticleNodeCombinationDemo()
412 s_SceneRoot->AttachChild(s_PaticleHandle1M5E); in UpdateParticleNodeCombinationDemo()
428 s_SceneRoot->AttachChild(s_PaticleHandle1M1E); in UpdateParticleNodeCombinationDemo()
446 s_SceneRoot->AttachChild(s_PaticleHandle5M5E[i]); in UpdateParticleNodeCombinationDemo()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmParticle.h155 m_pParentNode->AttachChild( m_ParticleModelInstArray[index] ); in attach()
159 m_pParentNode->AttachChild( m_ParticleEmitterInstArray[index] ); in attach()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneHelper.cpp44 bool result = parent->AttachChild(child); in ResolveReferenceImpl()
Dgfx_SceneNode.cpp79 bool isAttached = parent->AttachChild(node); in Create()
Dgfx_TransformNode.cpp104 bool isAttached = parent->AttachChild(node); in Create()
Dgfx_AmbientLight.cpp114 bool isAttached = parent->AttachChild(light); in Create()
Dgfx_HemiSphereLight.cpp116 bool isAttached = parent->AttachChild(light); in Create()
Dgfx_VertexLight.cpp117 bool isAttached = parent->AttachChild(light); in Create()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp223 parentModel->GetSceneNode()->AttachChild( pAddNode ); in CreateModel()
229 m_SceneRoot->AttachChild( pAddNode ); in CreateModel()
327 m_SceneRoot->AttachChild( model->GetSceneNode() ); in AddModel()
485 m_SceneRoot->AttachChild(node); in CreateSceneEnvironment()
542 m_SceneRoot->AttachChild(node); in CreateSceneEnvironment()
DSmModel.cpp171 m_pParentNode->AttachChild( m_pSceneNode ); in SetVisible()
197 m_pParentNode->AttachChild( m_pSceneNode ); in SwapVisible()
DSmCamera.cpp134 m_Parent->AttachChild(m_PadCamera); in SmCamera()
163 m_Parent->AttachChild( camera ); in SetGxCamera()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp175 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
330 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleRecycleDemo()
364 s_ParentNode->AttachChild(s_particleNode); in UpdateParticleRecycleDemo()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp187 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
346 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleChokeDemo()
388 s_ParentNode->AttachChild(s_particleNode); in UpdateParticleChokeDemo()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp186 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
348 s_SceneRoot->AttachChild(s_ParticleNode); in InitializeParticleApplicationDemo()
384 s_SceneRoot->AttachChild(particleNode); in UpdateParticleApplicationDemo()
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp178 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
333 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleCtrlEmissionDemo()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp544 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
551 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
571 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
627 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()
709 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp289 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
308 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
516 if (s_ModelRoot->AttachChild(skeletalModel)) in DuplicateModel()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp175 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
339 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleScaleDemo()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp276 top->AttachChild(node); in Allocate()
352 top->AttachChild(node); in CreateMultiEmitterParticleHandle()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneHelper.h174 m_Parent->AttachChild(node); in operator()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp551 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
558 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
578 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
636 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()
768 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp173 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
334 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleMissileDemo()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp290 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
310 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()

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