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Searched refs:AnimObject (Results 1 – 22 of 22) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Light.h75 AnimObject* GetAnimObject() in GetAnimObject()
82 const AnimObject* GetAnimObject() const in GetAnimObject()
91 void SetAnimObject(AnimObject* animObject) in SetAnimObject()
150 bool ValidateLightAnimType(AnimObject* animObject);
Dgfx_AnimObject.h379 class AnimObject : public GfxObject
390 AnimObject(os::IAllocator* allocator, u32 animType) in AnimObject() function
396 virtual ~AnimObject() {} in ~AnimObject()
521 typedef ut::MoveArray<AnimObject*> AnimObjectArray;
695 const AnimObject* GetAnimObject(int groupIdx, int objectIdx = 0) const
705 AnimObject* GetAnimObject(int groupIdx, int objectIdx = 0)
725 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0)
741 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0)
763 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0)
807 size += sizeof(AnimObject*) * animObjectCount; in GetMemorySizeForInitialize()
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Dgfx_Fog.h225 AnimObject* GetAnimObject() { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject()
228 const AnimObject* GetAnimObject() const { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject()
233 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject()
Dgfx_Camera.h307 AnimObject* GetAnimObject() in GetAnimObject()
314 const AnimObject* GetAnimObject() const in GetAnimObject()
323 void SetAnimObject(AnimObject* animObject) in SetAnimObject()
780 bool ValidateCameraAnimType(AnimObject* animObject);
Dgfx_SkeletalModel.h322 const AnimObject* GetSkeletalAnimObject(int objectIndex = 0) const
329 AnimObject* GetSkeletalAnimObject(int objectIndex = 0)
338 void SetSkeletalAnimObject(AnimObject* animObject, int objectIndex = 0)
Dgfx_Model.h312 const AnimObject* GetMaterialAnimObject(int objectIndex = 0) const
319 AnimObject* GetMaterialAnimObject(int objectIndex = 0)
328 void SetMaterialAnimObject(AnimObject* animObject, int objectIndex = 0)
344 const AnimObject* GetVisibilityAnimObject(int objectIndex = 0) const
351 AnimObject* GetVisibilityAnimObject(int objectIndex = 0)
360 void SetVisibilityAnimObject(AnimObject* animObject, int objectIndex = 0)
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp61 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(AnimObject);
62 NW_UT_RUNTIME_TYPEINFO_DEFINITION(BaseAnimEvaluator, AnimObject);
64 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AnimBlender , AnimObject);
587 const AnimObject* lastAnimObj = NULL; in GetResult()
941 AnimObject* animObj = m_AnimObjects[index]; in Evaluate()
950 case AnimObject::ANIMTYPE_SIMPLE: in Evaluate()
954 case AnimObject::ANIMTYPE_TRANSFORM_SIMPLE: in Evaluate()
1006 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender()
1031 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember()
1077 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
Dgfx_Light.cpp183 Light::ValidateLightAnimType(AnimObject* animObject) in ValidateLightAnimType()
199 AnimObject* animObj = blender->GetAnimObject(i); in ValidateLightAnimType()
Dgfx_TransformAnim.cpp68 DisableSRTWeightsIfNeeded(float* weights, const AnimObject* animObj) in DisableSRTWeightsIfNeeded()
937 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1004 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1137 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1263 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1367 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
Dgfx_Camera.cpp1236 Camera::ValidateCameraAnimType(AnimObject* animObject) in ValidateCameraAnimType()
1252 AnimObject* animObj = blender->GetAnimObject(i); in ValidateCameraAnimType()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DGfxCtrl.h56 typedef nw::ut::FixedSizeArray<nw::gfx::AnimObject*, GFX_RES_ARRAY_COUNT> GfxAnimObjectArray;
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp100 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
413 nw::gfx::AnimObject* skeletalAnimObject = model->GetSkeletalAnimObject(); in UpdateBlender()
440 nw::gfx::AnimObject* materialAnimObject = model->GetMaterialAnimObject(); in UpdateBlender()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h764 nw::gfx::AnimObject* animObject,
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp94 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp292 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp275 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp559 nw::gfx::AnimObject* animObject, in BindAnimationObject()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp107 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp108 nw::gfx::AnimObject* s_AnimObject;
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp90 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp338 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp340 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;