| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Light.h | 75 AnimObject* GetAnimObject() in GetAnimObject() 82 const AnimObject* GetAnimObject() const in GetAnimObject() 91 void SetAnimObject(AnimObject* animObject) in SetAnimObject() 150 bool ValidateLightAnimType(AnimObject* animObject);
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| D | gfx_AnimObject.h | 379 class AnimObject : public GfxObject 390 AnimObject(os::IAllocator* allocator, u32 animType) in AnimObject() function 396 virtual ~AnimObject() {} in ~AnimObject() 521 typedef ut::MoveArray<AnimObject*> AnimObjectArray; 695 const AnimObject* GetAnimObject(int groupIdx, int objectIdx = 0) const 705 AnimObject* GetAnimObject(int groupIdx, int objectIdx = 0) 725 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0) 741 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0) 763 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0) 807 size += sizeof(AnimObject*) * animObjectCount; in GetMemorySizeForInitialize() [all …]
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| D | gfx_Fog.h | 225 AnimObject* GetAnimObject() { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject() 228 const AnimObject* GetAnimObject() const { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject() 233 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject()
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| D | gfx_Camera.h | 307 AnimObject* GetAnimObject() in GetAnimObject() 314 const AnimObject* GetAnimObject() const in GetAnimObject() 323 void SetAnimObject(AnimObject* animObject) in SetAnimObject() 780 bool ValidateCameraAnimType(AnimObject* animObject);
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| D | gfx_SkeletalModel.h | 322 const AnimObject* GetSkeletalAnimObject(int objectIndex = 0) const 329 AnimObject* GetSkeletalAnimObject(int objectIndex = 0) 338 void SetSkeletalAnimObject(AnimObject* animObject, int objectIndex = 0)
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| D | gfx_Model.h | 312 const AnimObject* GetMaterialAnimObject(int objectIndex = 0) const 319 AnimObject* GetMaterialAnimObject(int objectIndex = 0) 328 void SetMaterialAnimObject(AnimObject* animObject, int objectIndex = 0) 344 const AnimObject* GetVisibilityAnimObject(int objectIndex = 0) const 351 AnimObject* GetVisibilityAnimObject(int objectIndex = 0) 360 void SetVisibilityAnimObject(AnimObject* animObject, int objectIndex = 0)
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_AnimObject.cpp | 61 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(AnimObject); 62 NW_UT_RUNTIME_TYPEINFO_DEFINITION(BaseAnimEvaluator, AnimObject); 64 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AnimBlender , AnimObject); 587 const AnimObject* lastAnimObj = NULL; in GetResult() 941 AnimObject* animObj = m_AnimObjects[index]; in Evaluate() 950 case AnimObject::ANIMTYPE_SIMPLE: in Evaluate() 954 case AnimObject::ANIMTYPE_TRANSFORM_SIMPLE: in Evaluate() 1006 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender() 1031 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() 1077 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
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| D | gfx_Light.cpp | 183 Light::ValidateLightAnimType(AnimObject* animObject) in ValidateLightAnimType() 199 AnimObject* animObj = blender->GetAnimObject(i); in ValidateLightAnimType()
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| D | gfx_TransformAnim.cpp | 68 DisableSRTWeightsIfNeeded(float* weights, const AnimObject* animObj) in DisableSRTWeightsIfNeeded() 937 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 1004 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 1137 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 1263 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 1367 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
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| D | gfx_Camera.cpp | 1236 Camera::ValidateCameraAnimType(AnimObject* animObject) in ValidateCameraAnimType() 1252 AnimObject* animObj = blender->GetAnimObject(i); in ValidateCameraAnimType()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | GfxCtrl.h | 56 typedef nw::ut::FixedSizeArray<nw::gfx::AnimObject*, GFX_RES_ARRAY_COUNT> GfxAnimObjectArray;
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 100 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; 413 nw::gfx::AnimObject* skeletalAnimObject = model->GetSkeletalAnimObject(); in UpdateBlender() 440 nw::gfx::AnimObject* materialAnimObject = model->GetMaterialAnimObject(); in UpdateBlender()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 764 nw::gfx::AnimObject* animObject,
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 94 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 292 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 275 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 559 nw::gfx::AnimObject* animObject, in BindAnimationObject()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 107 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 108 nw::gfx::AnimObject* s_AnimObject;
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 90 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 338 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 340 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
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