Searched refs:AmbientLight (Results 1 – 18 of 18) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_AmbientLight.cpp | 28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AmbientLight, Light); 31 AmbientLight* 32 AmbientLight::DynamicBuilder::Create( in Create() 45 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create() 47 AmbientLight* light = new(memory) AmbientLight( in Create() 60 AmbientLight::DynamicBuilder::GetMemorySize( size_t alignment ) const in GetMemorySize() 69 size += sizeof(AmbientLight); in GetMemorySize() 87 AmbientLight* 88 AmbientLight::Create( in Create() 91 const AmbientLight::Description& description, in Create() [all …]
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| D | gfx_SceneBuilder.cpp | 358 AmbientLight::Description description; in BuildSceneObject() 369 … AmbientLight::GetMemorySizeInternal(pSize, ResStaticCast<ResAmbientLight>(resource), description); in BuildSceneObject() 373 …AmbientLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResAmbientLight>(resource), d… in BuildSceneObject() 378 AmbientLight* node = AmbientLight::Create( in BuildSceneObject()
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| D | gfx_Light.cpp | 155 NW_ASSERT(ut::IsTypeOf<gfx::AmbientLight>(this)); in GetAnimTargetObject() 156 … ResAmbientLightData* ptr = static_cast<gfx::AmbientLight&>(*this).GetResAmbientLight().ptr(); in GetAnimTargetObject()
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| D | gfx_SceneTraverser.cpp | 157 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight()
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| D | gfx_SceneEnvironment.cpp | 165 AmbientLight* ambientLight = lightSet->GetAmbientLight(); in SetActiveLightSet()
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| D | gfx_SceneEnvironmentSetting.cpp | 166 …Begin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const AmbientLight>((*lightIter))); in ResolveReference()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_AmbientLight.h | 33 class AmbientLight : public Light 36 NW_DISALLOW_COPY_AND_ASSIGN(AmbientLight); 94 AmbientLight* Create(os::IAllocator* allocator); 105 AmbientLight::Description m_Description; 117 static AmbientLight* Create( 120 const AmbientLight::Description& description, 200 AmbientLight( in AmbientLight() function 203 const AmbientLight::Description& description) in AmbientLight() 211 AmbientLight( in AmbientLight() function 214 const AmbientLight::Description& description) in AmbientLight() [all …]
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| D | gfx_LightSet.h | 29 class AmbientLight; variable 147 void SetAmbientLight(AmbientLight* light) in SetAmbientLight() 156 AmbientLight* GetAmbientLight() in GetAmbientLight() 165 const AmbientLight* GetAmbientLight() const in GetAmbientLight() 343 AmbientLight* m_AmbientLight;
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| D | gfx_ISceneVisitor.h | 34 class AmbientLight; variable 111 virtual void VisitAmbientLight(AmbientLight* light) = 0;
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| D | gfx_SceneEnvironment.h | 30 class AmbientLight; variable 284 void SetAmbientLight(AmbientLight* ambientLight) in SetAmbientLight() 292 const AmbientLight* GetAmbientLight() const in GetAmbientLight() 487 AmbientLight* m_AmbientLight;
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| D | gfx_SceneTraverser.h | 78 virtual void VisitAmbientLight(AmbientLight* light);
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| D | gfx_SceneInitializer.h | 99 virtual void VisitAmbientLight(AmbientLight*) {} in VisitAmbientLight() argument
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| D | gfx_SceneContext.h | 33 class AmbientLight; variable 63 typedef ut::MoveArray<AmbientLight*> AmbientLightArray; 718 void PushAmbientLight(AmbientLight* light) in PushAmbientLight() 730 bool TryPushAmbientLight(AmbientLight* light) in TryPushAmbientLight()
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| D | gfx_ActivateCommand.h | 230 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
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| D | gfx_RenderContext.h | 47 class AmbientLight; variable
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/ |
| D | OMakefile | 36 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/AmbientLight.cenv
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/ |
| D | OMakefile | 36 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/AmbientLight.cenv
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 222 nw::gfx::AmbientLight* ambientLight = nw::gfx::AmbientLight::DynamicBuilder() in BuildLights()
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