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Searched refs:AmbientLight (Results 1 – 18 of 18) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AmbientLight, Light);
31 AmbientLight*
32 AmbientLight::DynamicBuilder::Create( in Create()
45 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create()
47 AmbientLight* light = new(memory) AmbientLight( in Create()
60 AmbientLight::DynamicBuilder::GetMemorySize( size_t alignment ) const in GetMemorySize()
69 size += sizeof(AmbientLight); in GetMemorySize()
87 AmbientLight*
88 AmbientLight::Create( in Create()
91 const AmbientLight::Description& description, in Create()
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Dgfx_SceneBuilder.cpp358 AmbientLight::Description description; in BuildSceneObject()
369AmbientLight::GetMemorySizeInternal(pSize, ResStaticCast<ResAmbientLight>(resource), description); in BuildSceneObject()
373AmbientLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResAmbientLight>(resource), d… in BuildSceneObject()
378 AmbientLight* node = AmbientLight::Create( in BuildSceneObject()
Dgfx_Light.cpp155 NW_ASSERT(ut::IsTypeOf<gfx::AmbientLight>(this)); in GetAnimTargetObject()
156 … ResAmbientLightData* ptr = static_cast<gfx::AmbientLight&>(*this).GetResAmbientLight().ptr(); in GetAnimTargetObject()
Dgfx_SceneTraverser.cpp157 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight()
Dgfx_SceneEnvironment.cpp165 AmbientLight* ambientLight = lightSet->GetAmbientLight(); in SetActiveLightSet()
Dgfx_SceneEnvironmentSetting.cpp166 …Begin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const AmbientLight>((*lightIter))); in ResolveReference()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AmbientLight.h33 class AmbientLight : public Light
36 NW_DISALLOW_COPY_AND_ASSIGN(AmbientLight);
94 AmbientLight* Create(os::IAllocator* allocator);
105 AmbientLight::Description m_Description;
117 static AmbientLight* Create(
120 const AmbientLight::Description& description,
200 AmbientLight( in AmbientLight() function
203 const AmbientLight::Description& description) in AmbientLight()
211 AmbientLight( in AmbientLight() function
214 const AmbientLight::Description& description) in AmbientLight()
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Dgfx_LightSet.h29 class AmbientLight; variable
147 void SetAmbientLight(AmbientLight* light) in SetAmbientLight()
156 AmbientLight* GetAmbientLight() in GetAmbientLight()
165 const AmbientLight* GetAmbientLight() const in GetAmbientLight()
343 AmbientLight* m_AmbientLight;
Dgfx_ISceneVisitor.h34 class AmbientLight; variable
111 virtual void VisitAmbientLight(AmbientLight* light) = 0;
Dgfx_SceneEnvironment.h30 class AmbientLight; variable
284 void SetAmbientLight(AmbientLight* ambientLight) in SetAmbientLight()
292 const AmbientLight* GetAmbientLight() const in GetAmbientLight()
487 AmbientLight* m_AmbientLight;
Dgfx_SceneTraverser.h78 virtual void VisitAmbientLight(AmbientLight* light);
Dgfx_SceneInitializer.h99 virtual void VisitAmbientLight(AmbientLight*) {} in VisitAmbientLight() argument
Dgfx_SceneContext.h33 class AmbientLight; variable
63 typedef ut::MoveArray<AmbientLight*> AmbientLightArray;
718 void PushAmbientLight(AmbientLight* light) in PushAmbientLight()
730 bool TryPushAmbientLight(AmbientLight* light) in TryPushAmbientLight()
Dgfx_ActivateCommand.h230 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
Dgfx_RenderContext.h47 class AmbientLight; variable
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/
DOMakefile36 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/AmbientLight.cenv
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/
DOMakefile36 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/AmbientLight.cenv
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp222 nw::gfx::AmbientLight* ambientLight = nw::gfx::AmbientLight::DynamicBuilder() in BuildLights()