Searched refs:AllocateAndFill (Results 1 – 10 of 10) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_FragmentLight.cpp | 193 AllocateAndFill<ResReferenceLookupTableData>(allocator, 0); in CreateResFragmentLight() 200 AllocateAndFill<ResLightingLookupTableData>(allocator, 0); in CreateResFragmentLight() 203 AllocateAndFill<ResReferenceLookupTableData>(allocator, 0); in CreateResFragmentLight()
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| D | gfx_PerspectiveProjectionUpdater.cpp | 37 = AllocateAndFill<ResPerspectiveProjectionUpdaterData>(allocator, 0); in Create()
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| D | gfx_FrustumProjectionUpdater.cpp | 38 = AllocateAndFill<ResFrustumProjectionUpdaterData>(allocator, 0); in Create()
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| D | gfx_LookAtTargetViewUpdater.cpp | 37 = AllocateAndFill<ResLookAtTargetViewUpdaterData>(allocator, 0); in Create()
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| D | gfx_OrthoProjectionUpdater.cpp | 38 = AllocateAndFill<ResOrthoProjectionUpdaterData>(allocator, 0); in Create()
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| D | gfx_RotateViewUpdater.cpp | 37 = AllocateAndFill<ResRotateViewUpdaterData>(allocator, 0); in Create()
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| D | gfx_Fog.cpp | 176 AllocateAndFill<ResImageLookupTableData>(allocator, 0); in CreateResFog() 179 AllocateAndFill<ResFogUpdaterData>(allocator, 0); in CreateResFog() 230 AllocateAndFill<ResFogUpdaterData>(allocator, 0); in CreateResFogUpdater()
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| D | gfx_AimTargetViewUpdater.cpp | 37 = AllocateAndFill<ResAimTargetViewUpdaterData>(allocator, 0); in Create()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Common.h | 165 using nw::os::AllocateAndFill;
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| /NW4C-1.3.3/include/nw/os/ |
| D | os_Memory.h | 218 AllocateAndFill(os::IAllocator* allocator, u8 value) in AllocateAndFill() function
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