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Searched refs:AddAnimationFrame (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmParticle.cpp144 bool SmParticle::AddAnimationFrame( f32 addFrame, bool loop = true )
DSmLytButton.cpp172 m_Layout->AddAnimationFrame( 1.f ); in ReceveMessage()
DSmLayout.cpp145 SmLayout::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() function in __anonae9e70630111::SmLayout
DSmModel.cpp307 SmModel::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() function in __anoned39e4d60111::SmModel
DSmCamera.cpp267 SmCamera::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() function in __anon6d0bb0ae0111::SmCamera
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmModel.h93 bool AddAnimationFrame( f32 addFrame, bool loop = true );
DSmParticle.h56 bool AddAnimationFrame( f32 addFrame, bool loop = true );
DSmLayout.h165 bool AddAnimationFrame( f32 addFrame, bool loop = true );
DSmCamera.h205 bool AddAnimationFrame( f32 addFrame, bool loop = true );