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Searched refs:yaw (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp1043 f32 yaw = random->NextFloat() * sphereForm.GetAngleWidth() + angleOffset; in CalcSphereForm() local
1048 yaw += random->NextFloatSignedHalf() * sphereForm.GetAngleSwing(); in CalcSphereForm()
1054 if (yaw != 0.0f) in CalcSphereForm()
1056 nw::math::SinCosRad(&sinYaw, &cosYaw, yaw); in CalcSphereForm()
Dgfx_ParticleSet.cpp1246 f32 yaw = this->m_ParticleRandom.NextFloat() * 2.0f * nw::math::F_PI; in InitializeParticles() local
1251 if (yaw != 0.0f) in InitializeParticles()
1253 nw::math::SinCosRad(&sinYaw, &cosYaw, yaw); in InitializeParticles()