Searched refs:x01 (Results 1 – 1 of 1) sorted by relevance
201 f32 x00, f32 x01, f32 x02, f32 x03, in SetTransformMatrix() argument208 this->m_TransformMatrix.f._01 = x01; in SetTransformMatrix()242 f32 x00, f32 x01, f32 x02, in SetRotateMatrix() argument249 this->m_TransformMatrix.f._01 = x01; in SetRotateMatrix()