Searched refs:x00 (Results 1 – 1 of 1) sorted by relevance
201 f32 x00, f32 x01, f32 x02, f32 x03, in SetTransformMatrix() argument205 this->m_TransformMatrix.f._00 = x00; in SetTransformMatrix()242 f32 x00, f32 x01, f32 x02, in SetRotateMatrix() argument246 this->m_TransformMatrix.f._00 = x00; in SetRotateMatrix()