Searched refs:wsdFileId (Results 1 – 1 of 1) sorted by relevance
302 u32 wsdFileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadWaveSound() local305 const void* pFile = LoadImpl( wsdFileId, pAllocator, loadBlockSize ); in LoadWaveSound()314 const void* pWsdFile = detail_GetFileAddress( wsdFileId ); in LoadWaveSound()1023 u32 wsdFileId = m_pSoundArchive->GetItemFileId( itemId ); in IsWaveSoundDataLoaded() local1024 pWsdFile = detail_GetFileAddress( wsdFileId ); in IsWaveSoundDataLoaded()