Searched refs:worldPose (Results 1 – 1 of 1) sorted by relevance
73 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld() local109 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()114 worldPose.GetTransform(index), in UpdateWorld()154 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()159 worldPose.GetTransform(index), in UpdateWorld()198 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()203 worldPose.GetTransform(index), in UpdateWorld()227 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateView() local252 CalculatedTransform* worldTransform = worldPose.GetTransform(index); in UpdateView()