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Searched refs:visibilitiesConut (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Model.cpp435 s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in CreateResMeshNodeVisibilities() local
437 if (visibilitiesConut != 0) in CreateResMeshNodeVisibilities()
439 …ResMeshNodeVisibilityData* buffer = allocator->Alloc<ResMeshNodeVisibilityData>(visibilitiesConut); in CreateResMeshNodeVisibilities()
448 m_MeshNodeVisibilityBuffers.Reset(buffer, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()
450 for (int i = 0; i < visibilitiesConut; ++i) in CreateResMeshNodeVisibilities()
455 void* memory = allocator->Alloc(sizeof(bool) * visibilitiesConut); in CreateResMeshNodeVisibilities()
463 m_MeshNodeOriginalVisibilities.Reset(memory, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()
465 for (int i = 0; i < visibilitiesConut; ++i) in CreateResMeshNodeVisibilities()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Model.h667 const s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in GetMemorySizeForInitialize() local
674 size += sizeof(ResMeshNodeVisibilityData) * visibilitiesConut; in GetMemorySizeForInitialize()
675 size += sizeof(bool) * visibilitiesConut; in GetMemorySizeForInitialize()