Searched refs:visibilitiesConut (Results 1 – 2 of 2) sorted by relevance
435 s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in CreateResMeshNodeVisibilities() local437 if (visibilitiesConut != 0) in CreateResMeshNodeVisibilities()439 …ResMeshNodeVisibilityData* buffer = allocator->Alloc<ResMeshNodeVisibilityData>(visibilitiesConut); in CreateResMeshNodeVisibilities()448 m_MeshNodeVisibilityBuffers.Reset(buffer, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()450 for (int i = 0; i < visibilitiesConut; ++i) in CreateResMeshNodeVisibilities()455 void* memory = allocator->Alloc(sizeof(bool) * visibilitiesConut); in CreateResMeshNodeVisibilities()463 m_MeshNodeOriginalVisibilities.Reset(memory, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()465 for (int i = 0; i < visibilitiesConut; ++i) in CreateResMeshNodeVisibilities()
667 const s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in GetMemorySizeForInitialize() local674 size += sizeof(ResMeshNodeVisibilityData) * visibilitiesConut; in GetMemorySizeForInitialize()675 size += sizeof(bool) * visibilitiesConut; in GetMemorySizeForInitialize()