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Searched refs:viewport (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Camera.cpp808 const Viewport& viewport in SetFrustum() argument
811 SetFrustum(viewport.GetBound(), viewport.GetDepthNear(), viewport.GetDepthFar()); in SetFrustum()
817 const Viewport& viewport in SetOrtho() argument
820 SetOrtho(viewport.GetBound(), viewport.GetDepthNear(), viewport.GetDepthFar()); in SetOrtho()
Dgfx_RenderContext.cpp144 const Viewport& viewport in SetRenderTarget() argument
158 GraphicsDevice::ActivateViewport(viewport); in SetRenderTarget()
159 GraphicsDevice::SetDepthRange(viewport.GetDepthNear(), viewport.GetDepthFar()); in SetRenderTarget()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Camera.h556 const Viewport& viewport
647 const Viewport& viewport
Dgfx_GraphicsDevice.h604 static void ActivateViewport(const Viewport& viewport) in ActivateViewport() argument
606 s_Viewport = viewport; in ActivateViewport()
Dgfx_RenderContext.h227 void SetRenderTarget(IRenderTarget* renderTarget, const Viewport& viewport);