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Searched refs:vertexIndex (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp219 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument
223 NW_ASSERT( ! this->IsGeometryShader( vertexIndex ) ); in BuildShaderProgramCommand()
224 NW_ASSERT( 0 <= vertexIndex && vertexIndex < this->GetShaderCount() ); in BuildShaderProgramCommand()
237 this->BuildConstRegCommand( buffer, vertexIndex ); in BuildShaderProgramCommand()
244 this->BuildOutAttrCommand( buffer, vertexIndex, geometryIndex ); in BuildShaderProgramCommand()
340 ShaderBinaryInfo::BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) con… in BuildOutAttrCommand() argument
355 this->GetOutputRegisterNum( vertexIndex, &vertexOutputNum, &vertexOutputMask ); in BuildOutAttrCommand()
356 …this->GetShaderOutputRegisterNum( vertexIndex, geometryIndex, &shaderOutputNum, &shaderOutputMask … in BuildOutAttrCommand()
357 this->GetShaderOutputRegisterMap( vertexIndex, geometryIndex, &shaderOutputMap[0] ); in BuildOutAttrCommand()
358 vertexEntry = this->GetEntryAddress( vertexIndex ); in BuildOutAttrCommand()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h105 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS…
115 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) in BuildShaderProgramCommand() argument
121 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand()
455 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument
465 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterNum()
493 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument
524 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterMap()
797 void BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) const;
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResShader.cpp183 s32 vertexIndex = resBinaryShader.GetDescriptions(i).GetVertexShaderIndex(); in ResBinaryShader_Setup() local
184 NW_MINMAXLT_ASSERT(vertexIndex, 0, resBinaryShader.GetShaderObjectsCount()); in ResBinaryShader_Setup()
185 vertexShader = resBinaryShader.GetShaderObjects(vertexIndex); in ResBinaryShader_Setup()