Searched refs:vertexIndex (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ShaderBinaryInfo.cpp | 219 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument 223 NW_ASSERT( ! this->IsGeometryShader( vertexIndex ) ); in BuildShaderProgramCommand() 224 NW_ASSERT( 0 <= vertexIndex && vertexIndex < this->GetShaderCount() ); in BuildShaderProgramCommand() 237 this->BuildConstRegCommand( buffer, vertexIndex ); in BuildShaderProgramCommand() 244 this->BuildOutAttrCommand( buffer, vertexIndex, geometryIndex ); in BuildShaderProgramCommand() 340 ShaderBinaryInfo::BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) con… in BuildOutAttrCommand() argument 355 this->GetOutputRegisterNum( vertexIndex, &vertexOutputNum, &vertexOutputMask ); in BuildOutAttrCommand() 356 …this->GetShaderOutputRegisterNum( vertexIndex, geometryIndex, &shaderOutputNum, &shaderOutputMask … in BuildOutAttrCommand() 357 this->GetShaderOutputRegisterMap( vertexIndex, geometryIndex, &shaderOutputMap[0] ); in BuildOutAttrCommand() 358 vertexEntry = this->GetEntryAddress( vertexIndex ); in BuildOutAttrCommand()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ShaderBinaryInfo.h | 105 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS… 115 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) in BuildShaderProgramCommand() argument 121 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand() 455 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument 465 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterNum() 493 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument 524 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterMap() 797 void BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) const;
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 183 s32 vertexIndex = resBinaryShader.GetDescriptions(i).GetVertexShaderIndex(); in ResBinaryShader_Setup() local 184 NW_MINMAXLT_ASSERT(vertexIndex, 0, resBinaryShader.GetShaderObjectsCount()); in ResBinaryShader_Setup() 185 vertexShader = resBinaryShader.GetShaderObjects(vertexIndex); in ResBinaryShader_Setup()
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