Searched refs:vec (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ShaderProgram.h | 197 void SetUniversal(int index, const math::VEC4& vec) const in SetUniversal() argument 199 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_UNIVREG_INDEX + index, 1, vec); in SetUniversal() 297 …Uniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation->GetUniformLocatio… in SetUniform() argument 304 …Uniform location, const math::VEC3& vec) const { glUniform3fv(m_UniformLocation->GetUniformLocatio… in SetUniform() argument 311 …Uniform location, const math::VEC4& vec) const { glUniform4fv(m_UniformLocation->GetUniformLocatio… in SetUniform() argument 347 …location, const math::VEC2* vec, int count) const { glUniform2fv(m_UniformLocation->GetUniformLoca… in SetUniforms() argument 355 …location, const math::VEC3* vec, int count) const { glUniform3fv(m_UniformLocation->GetUniformLoca… in SetUniforms() argument 363 …location, const math::VEC4* vec, int count) const { glUniform4fv(m_UniformLocation->GetUniformLoca… in SetUniforms() argument
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_ResTypes.h | 281 operator nw::math::VEC2() const { nw::math::VEC2 vec; vec.x = x; vec.y = y; return vec; } in VEC2() local 293 nw::math::VEC3 vec; vec.x = x; vec.y = y; vec.z = z; return vec; in VEC3() local 307 nw::math::VEC4 vec; vec.x = x; vec.y = y; vec.z = z; vec.w = w; return vec; in VEC4() local
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| D | ut_Color.h | 593 /* ctor */ /* implicit */ FloatColor(const nw::math::VEC4& vec) in FloatColor() 594 : r(vec.x), g(vec.y), b(vec.z), a(vec.w) in FloatColor() 653 SelfType& operator =(const nw::math::VEC4& vec) 655 this->Set( vec.x, vec.y, vec.z, vec.w );
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 34 const nw::math::VEC2& vec) in Transform() argument 37 mtx.f._00 * vec.x + mtx.f._01 * vec.y, in Transform() 38 mtx.f._10 * vec.x + mtx.f._11 * vec.y); in Transform()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 233 isIllegal(const math::VEC3& vec) in isIllegal() argument 235 return isIllegal(vec.x) || isIllegal(vec.y) || isIllegal(vec.z); in isIllegal()
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