Searched refs:useTex (Results 1 – 1 of 1) sorted by relevance
500 u32 useTex = 0; in GetShaderOutputRegisterMap() local504 NW_UNUSED_VARIABLE( useTex ); in GetShaderOutputRegisterMap()570 useTex = 1; in GetShaderOutputRegisterMap()577 useTex = 1; in GetShaderOutputRegisterMap()584 useTex = 1; in GetShaderOutputRegisterMap()591 useTex = 1; in GetShaderOutputRegisterMap()