Searched refs:useParticleMaterial (Results 1 – 2 of 2) sorted by relevance
107 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() argument112 NW_UNUSED_VARIABLE(useParticleMaterial); in Setup()115 if (useParticleMaterial) in Setup()
470 void Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial = false);