Searched refs:u64 (Results 1 – 10 of 10) sorted by relevance
188 u64 m_StartTime;189 u64 m_EndTime;190 u64 m_AllTime;192 u64 m_GpuWaitStartTime;193 u64 m_GpuWaitEndTime;194 u64 m_GpuWaitTime;
48 u64 m_RenderKeyCache;142 u64 GetRenderKeyCache() const { return ref().m_RenderKeyCache; } in NW_RES_CTOR_INHERIT()149 void SetRenderKeyCache(u64 renderKey) { ref().m_RenderKeyCache = renderKey; } in SetRenderKeyCache()
68 u64 iCacheMiss; //!< 命令キャッシュミス数です。69 u64 dCacheReadMiss; //!< データキャッシュリードミス数です。70 u64 dCacheWriteMiss; //!< データキャッシュライトミス数です。225 u64 m_ICacheMiss;226 u64 m_DCacheReadMiss;227 u64 m_DCacheWriteMiss;
29 u64 UInt64;49 static u64 BSwap( u64 val ) in BSwap()51 const u64 MASK = 0xFF00FF00FF00FF00ULL; in BSwap()52 const u64 MASK2 = 0xFFFF0000FFFF0000ULL; in BSwap()146 typedef ResNum<u64> ResU64; //!< @details :private
101 NW_UT_DEFINE_READ_NORMAL_FUNC(u64,U64) in NW_UT_DEFINE_READ_NORMAL_FUNC()130 NW_UT_DEFINE_READ_REVERSE_FUNC(u64,U64) in NW_UT_DEFINE_READ_REVERSE_FUNC()
26 typedef unsigned __int64 u64; typedef
102 CommandHeader(u64 rawData) : m_RawData( rawData >> 32 ) {} in CommandHeader()356 *reinterpret_cast<u64*>(__cb_current_command_buffer) = *reinterpret_cast<const u64*>(buffer);366 *reinterpret_cast<u64*>(__cb_current_command_buffer) = *reinterpret_cast<const u64*>(buffer);377 *reinterpret_cast<u64*>(__cb_current_command_buffer) = *reinterpret_cast<const u64*>(buffer);378 …*reinterpret_cast<u64*>(__cb_current_command_buffer + 2) = *(reinterpret_cast<const u64*>(buffer) …
857 u64 restMsec = INTERVAL_MSEC_NUMERATOR; in UpdateTick()858 u64 nextMsec = static_cast<u64>(INTERVAL_MSEC_DENOMINATOR * m_TickFraction / tickPerMsec); in UpdateTick()879 nextMsec = static_cast<u64>(INTERVAL_MSEC_DENOMINATOR / tickPerMsec); in UpdateTick()
209 u64 iCacheMiss = (it->iCacheMiss / it->callCount); in DumpReports()210 u64 dCacheReadMiss = (it->dCacheReadMiss / it->callCount); in DumpReports()211 u64 dCacheWriteMiss = (it->dCacheWriteMiss / it->callCount); in DumpReports()
66 static const s64 S64_MAX = (s64)(((u64)-1) >> 1);