Searched refs:translationY (Results 1 – 1 of 1) sorted by relevance
417 f32 translationY = 0.0f; in MoveCamera3D() local485 translationY = -translationY; in MoveCamera3D()629 if (translationX != 0.0f || translationY != 0.0f) in MoveCamera3D()633 resViewUpdater.GetUpwardVector() * translationY); in MoveCamera3D()636 translate += right * translationX + resViewUpdater.GetUpwardVector() * translationY; in MoveCamera3D()