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Searched refs:translateAnimEnabled (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp180 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
211 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
235 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
241 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
254 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp191 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
222 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
286 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
292 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
305 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp178 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
209 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
250 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
254 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp205 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
217 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
244 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
261 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp206 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
228 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
248 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
252 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h516 const bool translateAnimEnabled = nw::ut::CheckFlag( in BindAnimation() local
521 ->SetIsTranslateDisabled(!translateAnimEnabled); in BindAnimation()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp446 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
476 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
498 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
504 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp457 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
487 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
509 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
515 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()