Searched refs:topNode (Results 1 – 1 of 1) sorted by relevance
518 ParticleNode* topNode = ut::DynamicCast<ParticleNode*>(node); in ReleaseInstance() local520 if (topNode != NULL) in ReleaseInstance()523 this->m_ActiveInstances.EraseFind(topNode); in ReleaseInstance()526 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()551 void ResetParticle(nw::gfx::SceneNode* topNode) in ResetParticle() argument553 if (nw::ut::IsTypeOf<nw::gfx::ParticleModel>(topNode)) in ResetParticle()556 nw::ut::DynamicCast<nw::gfx::ParticleModel*>(topNode); in ResetParticle()561 else if (nw::ut::IsTypeOf<nw::gfx::ParticleEmitter>(topNode)) in ResetParticle()564 nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(topNode); in ResetParticle()569 nw::gfx::SceneNodeChildren::iterator end = topNode->GetChildEnd(); in ResetParticle()[all …]