Home
last modified time | relevance | path

Searched refs:topNode (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h518 ParticleNode* topNode = ut::DynamicCast<ParticleNode*>(node); in ReleaseInstance() local
520 if (topNode != NULL) in ReleaseInstance()
523 this->m_ActiveInstances.EraseFind(topNode); in ReleaseInstance()
526 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()
551 void ResetParticle(nw::gfx::SceneNode* topNode) in ResetParticle() argument
553 if (nw::ut::IsTypeOf<nw::gfx::ParticleModel>(topNode)) in ResetParticle()
556 nw::ut::DynamicCast<nw::gfx::ParticleModel*>(topNode); in ResetParticle()
561 else if (nw::ut::IsTypeOf<nw::gfx::ParticleEmitter>(topNode)) in ResetParticle()
564 nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(topNode); in ResetParticle()
569 nw::gfx::SceneNodeChildren::iterator end = topNode->GetChildEnd(); in ResetParticle()
[all …]