Home
last modified time | relevance | path

Searched refs:toSampler (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AnimHelper.cpp60 …return reinterpret_cast<ResTextureSamplerData*>(resMat.GetTextureMappers(0).ref().toSampler.to_ptr… in GetBaseObject()
64 …return reinterpret_cast<ResTextureSamplerData*>(resMat.GetTextureMappers(1).ref().toSampler.to_ptr… in GetBaseObject()
68 …return reinterpret_cast<ResTextureSamplerData*>(resMat.GetTextureMappers(2).ref().toSampler.to_ptr… in GetBaseObject()
Dgfx_FragmentLight.cpp174 angleSampler->toSampler.set_ptr(referenceAngleSampler); in CreateResFragmentLight()
196 allocator->Free( angleSampler->toSampler.to_ptr() ); in DestroyResFragmentLight()
Dgfx_Model.cpp599 object = mapper.ref().toSampler.to_ptr(); in GetMaterialAnimTargetPtr()
Dgfx_Material.cpp697 lightingLookupTable->toSampler.set_ptr(resLightingLookupTable.GetSampler().ptr()); in CopyResLightingLookupTable()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp226 textureMapper->toSampler.set_ptr(textureSampler); in ResPixelBasedTextureMapper_CloneDynamic()
291 allocator->Free(resPixelBasedTextureMapper.ref().toSampler.to_ptr()); in ResPixelBasedTextureMapper_DestroyDynamic()
515 this->ref().toSampler.set_ptr(resTextureSampler.ptr()); in SetSampler()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResTextureMapper.h60 nw::ut::Offset toSampler; member
545 …const ResTextureSampler GetSampler() const { return ResTextureSampler( ref().toSampler.to_ptr() )… in GetSampler()
Dgfx_ResFragmentShader.h66 nw::ut::Offset toSampler; member
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp202 ResStandardTextureSampler sampler(mapper.ref().toSampler.to_ptr()); in SetValue()