Searched refs:toSampler (Results 1 – 8 of 8) sorted by relevance
60 …return reinterpret_cast<ResTextureSamplerData*>(resMat.GetTextureMappers(0).ref().toSampler.to_ptr… in GetBaseObject()64 …return reinterpret_cast<ResTextureSamplerData*>(resMat.GetTextureMappers(1).ref().toSampler.to_ptr… in GetBaseObject()68 …return reinterpret_cast<ResTextureSamplerData*>(resMat.GetTextureMappers(2).ref().toSampler.to_ptr… in GetBaseObject()
174 angleSampler->toSampler.set_ptr(referenceAngleSampler); in CreateResFragmentLight()196 allocator->Free( angleSampler->toSampler.to_ptr() ); in DestroyResFragmentLight()
599 object = mapper.ref().toSampler.to_ptr(); in GetMaterialAnimTargetPtr()
697 lightingLookupTable->toSampler.set_ptr(resLightingLookupTable.GetSampler().ptr()); in CopyResLightingLookupTable()
226 textureMapper->toSampler.set_ptr(textureSampler); in ResPixelBasedTextureMapper_CloneDynamic()291 allocator->Free(resPixelBasedTextureMapper.ref().toSampler.to_ptr()); in ResPixelBasedTextureMapper_DestroyDynamic()515 this->ref().toSampler.set_ptr(resTextureSampler.ptr()); in SetSampler()
60 nw::ut::Offset toSampler; member545 …const ResTextureSampler GetSampler() const { return ResTextureSampler( ref().toSampler.to_ptr() )… in GetSampler()
66 nw::ut::Offset toSampler; member
202 ResStandardTextureSampler sampler(mapper.ref().toSampler.to_ptr()); in SetValue()