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Searched refs:timing (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp210 …EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing) const in EvaluateAnim()
219 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
Dgfx_AnimObject.cpp927 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() argument
934 … if (animGroup == NULL || animGroup->GetResGraphicsAnimGroup().GetEvaluationTiming() != timing) in Evaluate()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdater.h155 …valuateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing) const;
Dgfx_AnimObject.h602 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);