Searched refs:timing (Results 1 – 4 of 4) sorted by relevance
210 …EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing) const in EvaluateAnim()219 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
927 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() argument934 … if (animGroup == NULL || animGroup->GetResGraphicsAnimGroup().GetEvaluationTiming() != timing) in Evaluate()
155 …valuateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing) const;
602 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);