Searched refs:textureMappings (Results 1 – 1 of 1) sorted by relevance
279 GLfloat textureMappings[TEXTURE_UNIT_COUNT] = {0.0f, 0.0f, 0.0f}; in ActivateTextureCoordinators() local352 textureMappings[i] = static_cast<GLfloat>(coordinator.GetSourceCoordinate()); in ActivateTextureCoordinators()457 textureMappings[i] = in ActivateTextureCoordinators()470 textureMappings[i] = in ActivateTextureCoordinators()496 internal::NWSetVertexUniform3fv(VERTEX_SHADER_UNIFORM_TEXCMAP_INDEX, 1, textureMappings); in ActivateTextureCoordinators()563 GLfloat textureMappings[TEXTURE_UNIT_COUNT] = {0.0f, 0.0f, 0.0f}; in ActivateParticleTextureCoordinators() local607 textureMappings[0] = static_cast<GLfloat>(coordinator.GetSourceCoordinate()); in ActivateParticleTextureCoordinators()615 internal::NWSetVertexUniform3fv(VERTEX_SHADER_UNIFORM_TEXCMAP_INDEX, 1, textureMappings); in ActivateParticleTextureCoordinators()