Searched refs:textureIndexMax (Results 1 – 1 of 1) sorted by relevance
2435 const int textureIndexMax = divisionX * divisionY - 1; in ParticleTexturePatternUpdater() local2487 if (value > textureIndexMax) in ParticleTexturePatternUpdater()2489 value = textureIndexMax; in ParticleTexturePatternUpdater()