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Searched refs:textureCoordinatorHash (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp96 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate() local
97 if (textureCoordinatorHash != materialHash.textureCoordinator) in Activate()
101 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()
Dgfx_MaterialActivator.cpp105 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate() local
106 …ol isTextureCoordinatorEnabled = (textureCoordinatorHash != materialHash.textureCoordinator) || te… in Activate()
110 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()
Dgfx_SimpleMaterialActivator.cpp118 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate() local
119 …bool isTextureCoordinatorEnabled = (textureCoordinatorHash == 0x0) || (textureCoordinatorHash != m… in Activate()
123 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()