Searched refs:textureCombiner (Results 1 – 5 of 5) sorted by relevance
126 …sEnabled = (textureCombinersHash == 0x0) || (textureCombinersHash != materialHash.textureCombiner); in Activate()130 materialHash.textureCombiner = textureCombinersHash; in Activate()
176 …bool isTextureCombinersEnabled = (textureCombinersHash != materialHash.textureCombiner) || texture… in Activate()181 materialHash.textureCombiner = textureCombinersHash; in Activate()
183 …sEnabled = (textureCombinersHash == 0x0) || (textureCombinersHash != materialHash.textureCombiner); in Activate()187 materialHash.textureCombiner = textureCombinersHash; in Activate()
793 ResTextureCombiner textureCombiner = fragmentShader.GetTextureCombiners(stage); in ActivateTextureCombiners() local798 textureCombiner.GetConstant(), in ActivateTextureCombiners()801 textureCombiner.SetConstantCmd( constantU32 ); in ActivateTextureCombiners()803 …internal::NWUseCmdlist<sizeof(textureCombiner.ref().m_CommandBuffer)>( reinterpret_cast<const u32*… in ActivateTextureCombiners()
141 u32 textureCombiner; member635 textureCombiner = resetValue; in ResetMaterialHash()