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Searched refs:textureCombiner (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp126 …sEnabled = (textureCombinersHash == 0x0) || (textureCombinersHash != materialHash.textureCombiner); in Activate()
130 materialHash.textureCombiner = textureCombinersHash; in Activate()
Dgfx_MaterialActivator.cpp176 …bool isTextureCombinersEnabled = (textureCombinersHash != materialHash.textureCombiner) || texture… in Activate()
181 materialHash.textureCombiner = textureCombinersHash; in Activate()
Dgfx_SimpleMaterialActivator.cpp183 …sEnabled = (textureCombinersHash == 0x0) || (textureCombinersHash != materialHash.textureCombiner); in Activate()
187 materialHash.textureCombiner = textureCombinersHash; in Activate()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_MaterialState.h793 ResTextureCombiner textureCombiner = fragmentShader.GetTextureCombiners(stage); in ActivateTextureCombiners() local
798 textureCombiner.GetConstant(), in ActivateTextureCombiners()
801 textureCombiner.SetConstantCmd( constantU32 ); in ActivateTextureCombiners()
803 …internal::NWUseCmdlist<sizeof(textureCombiner.ref().m_CommandBuffer)>( reinterpret_cast<const u32*… in ActivateTextureCombiners()
Dgfx_RenderContext.h141 u32 textureCombiner; member
635 textureCombiner = resetValue; in ResetMaterialHash()