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Searched refs:texture (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp49 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResImageTexture texture);
50 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResCubeTexture texture);
51 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture);
563 ResReferenceTextureData* texture = new(textureMemory) ResReferenceTextureData(); in ReferResTexture() local
564 texture->typeInfo = ResReferenceTexture::TYPE_INFO; in ReferResTexture()
565 texture->toName.set_ptr(NULL); in ReferResTexture()
566 texture->toPath.set_ptr(NULL); in ReferResTexture()
567 texture->toTargetTexture.set_ptr(NULL); in ReferResTexture()
573 texture->toTargetTexture.set_ptr(resTexture.ptr()); in ReferResTexture()
578 texture->toTargetTexture.set_ptr(resTexture.ptr()); in ReferResTexture()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_IRenderTarget.cpp57 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer() local
78 description.width = texture.GetWidth(); in CreateOffScreenBuffer()
79 description.height = texture.GetHeight(); in CreateOffScreenBuffer()
80 description.colorFormat = formatTable[texture.GetFormatHW()]; in CreateOffScreenBuffer()
82 …description.colorArea = (GraphicsMemoryArea)(texture.GetLocationFlag() & (MEMORY_AREA_FCRAM | MEMO… in CreateOffScreenBuffer()
87 switch (texture.GetTypeInfo()) in CreateOffScreenBuffer()
111 renderTarget = new(memory) OffScreenBuffer(allocator, description, texture); in CreateOffScreenBuffer()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h600 for (ResTextureArray::iterator texture = this->GetTextures().begin(); in ForeachTexture() local
601 texture != end; ++texture) in ForeachTexture()
603 function(*texture); in ForeachTexture()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp222 ResReferenceTexture texture(offset.to_ptr()); in SetValue() local
227 mapper.SetTexture(texture.GetTargetTexture()); in SetValue()
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_CreateMenu.mel133 -ann "Set output frame extension list for texture pattern animation"