Searched refs:texObjs (Results 1 – 1 of 1) sorted by relevance
517 internal::TextureObject* texObjs = GetTextureObjectsBufferPtr(); in GenTextureNames() local518 NN_POINTER_ASSERT(texObjs); in GenTextureNames()528 texObjs[i].Set(texName, this, pImage, format, tg.sheetWidth, tg.sheetHeight); in GenTextureNames()541 internal::TextureObject* texObjs = GetTextureObjectsBufferPtr(); in DeleteTextureNames() local542 NN_POINTER_ASSERT(texObjs); in DeleteTextureNames()547 const GLuint texName = texObjs[i].GetName(); in DeleteTextureNames()551 texObjs[i].SetName(0); // テクスチャ名を未割り当て状態にしておく in DeleteTextureNames()555 texObjs[i].Reset(); in DeleteTextureNames()