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Searched refs:texNum (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Picture.cpp37 Picture::Picture(u8 texNum) in Picture() argument
39 NW_ASSERT(texNum <= TexMapMax); in Picture()
41 Init(texNum); in Picture()
47 m_pMaterial->ReserveMem(texNum, texNum, texNum); in Picture()
53 const int texNum = 1; in Picture() local
54 Init(texNum); in Picture()
60 m_pMaterial->ReserveMem(texNum, texNum, texNum); in Picture()
100 Picture::Init(u8 texNum) in Init() argument
102 if (texNum > 0) in Init()
104 ReserveTexCoord(texNum); in Init()
Dlyt_Window.cpp449 Window::InitContent(u8 texNum) in InitContent() argument
451 if (texNum > 0) in InitContent()
453 ReserveTexCoord(texNum); in InitContent()
Dlyt_Material.cpp226 NW_ASSERT(texIdx < resBlockSet.pTextureList->texNum); in Material()
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Picture.h61 explicit Picture(u8 texNum);
298 void Init(u8 texNum);
Dlyt_Window.h463 void InitContent(u8 texNum);
Dlyt_Resources.h361 ut::ResU16 texNum; member