Searched refs:texNum (Results 1 – 6 of 6) sorted by relevance
37 Picture::Picture(u8 texNum) in Picture() argument39 NW_ASSERT(texNum <= TexMapMax); in Picture()41 Init(texNum); in Picture()47 m_pMaterial->ReserveMem(texNum, texNum, texNum); in Picture()53 const int texNum = 1; in Picture() local54 Init(texNum); in Picture()60 m_pMaterial->ReserveMem(texNum, texNum, texNum); in Picture()100 Picture::Init(u8 texNum) in Init() argument102 if (texNum > 0) in Init()104 ReserveTexCoord(texNum); in Init()
449 Window::InitContent(u8 texNum) in InitContent() argument451 if (texNum > 0) in InitContent()453 ReserveTexCoord(texNum); in InitContent()
226 NW_ASSERT(texIdx < resBlockSet.pTextureList->texNum); in Material()
61 explicit Picture(u8 texNum);298 void Init(u8 texNum);
463 void InitContent(u8 texNum);
361 ut::ResU16 texNum; member