Searched refs:texMapNum (Results 1 – 2 of 2) sorted by relevance
194 const u8 texMapNum = ut::Min(pRes->resNum.GetTexMapNum(), u8(TexMapMax)); in Material() local202 texMapNum, in Material()214 SetTexMapNum(texMapNum); in Material()215 if (texMapNum > 0) in Material()223 for (u8 si = 0; si < texMapNum; ++si) in Material()320 u8 texMapNum, in ReserveMem() argument328 NW_ASSERT(texMapNum <= TexMapMax); in ReserveMem()337 if ( m_MemCap.texMap < texMapNum in ReserveMem()355 sizeof(TexMap) * texMapNum + in ReserveMem()364 m_MemCap.texMap = texMapNum; in ReserveMem()
136 u8 texMapNum,