Searched refs:texCoordNum (Results 1 – 7 of 7) sorted by relevance
71 const u8 texCoordNum = ut::Min((int)pBlock->texCoordNum, TexMapMax); in Picture() local73 Init(texCoordNum); in Picture()82 if (texCoordNum > 0) in Picture()86 … m_TexCoordAry.Copy(reinterpret_cast<const char*>(pBlock) + sizeof(*pBlock), texCoordNum); in Picture()
181 const int texCoordNum ) in SetUpTextureCoords() argument183 if ( texCoordNum != m_TexCoordNum ) in SetUpTextureCoords()186 m_TexCoordNum = texCoordNum; in SetUpTextureCoords()189 if ( texCoordNum != 0 ) in SetUpTextureCoords()191 if ( 2 <= texCoordNum ) in SetUpTextureCoords()201 sizeof( nw::math::VEC4 ) * texCoordNum ); in SetUpTextureCoords()203 m_UniformDataIndex += texCoordNum; in SetUpTextureCoords()
210 u8 texCoordNum in Copy() argument213 NW_ASSERT(texCoordNum <= m_Cap); in Copy()215 m_Num = ut::Max(m_Num, texCoordNum); in Copy()217 for (int j = 0; j < texCoordNum; ++j) in Copy()253 u8 texCoordNum, in DrawQuad() argument277 if (texCoordNum > 0 && texCoords != NULL) in DrawQuad()282 if (0 <= src && texCoords != NULL && src < texCoordNum) in DrawQuad()
360 const u8 texCoordNum = ut::Min(pResContent->texCoordNum, u8(TexMapMax)); in Window() local362 InitContent(texCoordNum); in Window()377 if (texCoordNum > 0) in Window()383 texCoordNum); in Window()992 const u8 texCoordNum = 1; in MakeUniformDataSelf() local997 math::VEC2 texCds[ texCoordNum ][ VERTEX_MAX ]; in MakeUniformDataSelf()
148 u8 texCoordNum);165 u8 texCoordNum = 0,
333 const int texCoordNum );
945 ut::ResU8 texCoordNum; member1047 ut::ResU8 texCoordNum; member